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[OCG/TCG] Extreme Force (1003)
jeremystark
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Messages : 1292


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[OCG/TCG] Extreme Force (1003) posté le [08/09/2017] à 09:59

Oui c'est sur mais la pour le coup je m'y attendais pas du tout 0-0 remarque il y aura peut être un link chevalier noble xD il va bien en avoir un pour abysse ardent lol


mon deck préféré ? le prochain, toujours.

arclight
Rédacteur d'articles
Messages : 2603


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[OCG/TCG] Extreme Force (1003) posté le [12/09/2017] à 14:48



Downbeat

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1): Tribute 1 face-up monster you control; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level lower than that monster in the GY.


Bonbon
Jumbo
I got you
The hills
Trap queen
Movements
Move your body
Disturbia
Desire
Cake by the ocean
Sun is up
scream
Yalla

Spoiler :


Kisuke Urahara
« Former captain of the 12th Division of the Gotei 13 »

Spoiler :


Portgas D. Ace
« Ace aux Poings Ardents »

Spoiler :


Kumo Style
silver bullet

Spoiler :

Spoiler :

Spoiler :


royal guard
division zéro

Spoiler :

Supersonic18
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Messages : 2776


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[OCG/TCG] Extreme Force (1003) posté le [12/09/2017] à 15:09

Summon Vénus, Agent de la création ok? Eff 3 Shine Ball ok?


Bon alors maintenant? Transmodification? Downbeat?


Ca va World Chalice va se faire plaisir… 😉


A Noodle and a Spoon
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Messages : 194


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[OCG/TCG] Extreme Force (1003) posté le [12/09/2017] à 15:55

Mon gouki aime déjà cette carte.


Gokipole Player

aizen-sama
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[OCG/TCG] Extreme Force (1003) posté le [13/09/2017] à 13:51



Altergeist Hextia

Link Rating 2 FIRE Spellcaster-Type Link Effect Monster

1500 ATK

Link Markers: Bottom-Center, Middle-Left

Link Material Monsters: 2 “Altergeist” monsters

You can only use the (3)rd effect with this card’s name once per turn.

(1) This card gains ATK equal to the combined original ATK of all “Altergeist” monsters that this card points to.

(2) When a Spell/Trap Card, or Spell/Trap effect, is activated (Quick Effect): You can Tribute 1 “Altergeist” monster that this card points to; negate that activation, and if you do, destroy it.

(3) If this card is sent from the field to the Graveyard: You can add 1 “Altegeist” card from your Deck to your hand.



Altergeist Materialization

Normal Trap Card

You can only use the (2)nd effect with this card’s name once per turn.

(1) Activate this card by targeting 1 “Altergeist” monster in your Graveyard; Special Summon it in Attack Position, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.

(2) You can banish this card from your Graveyard, then target 1 “Altergeist” Trap Card in your Graveyard; add it to your hand.



Underlock Taker

Link 2 DARK Cyberse Link Effect Monster

ATK 1000

Links: Left, Bottom

Materials: 2 Effect Monsters

(1) Once per turn, you can: Target 1 face-up monster you control that this card points to and 1 face-up opponent’s monster; that opponent’s monster loses ATK equal to the ATK of your monster this card points to until the end of this turn.



« The Bird of Hermes is my name… Eating my wings to make me tame. »

Spoiler :


« Gold Emperor »
« Monster of the New World »

Spoiler :


Spoiler :


# R.I.P DN

Spoiler :

Supersonic18
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Messages : 2776


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[OCG/TCG] Extreme Force (1003) posté le [13/09/2017] à 15:04

1er monstre générique 2 monstres qui pointe vers le bas. L'effet n'est pas folichon, mais son statut est pas mal.


mbg71
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Messages : 8688


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[OCG/TCG] Extreme Force (1003) posté le [13/09/2017] à 18:41

euh l'altergheist n'est pas generique seul undercloke l'est soso



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Mihaaya
Modérateur
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[OCG/TCG] Extreme Force (1003) posté le [13/09/2017] à 18:57

C'est ce qu'il a dit ;). "1er monstre générique" et non "premier monstre de l'image à être générique"


arclight
Rédacteur d'articles
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[OCG/TCG] Extreme Force (1003) posté le [15/09/2017] à 18:11



Tindangle Acute Cerberus

Link 3 DARK Fiend Link Effect Monster

ATK 0

LINK-3

3 “Tindangle” monsters

(1) if there’s 3 or more different “Tindangle” monsters in your Graveyard, including “Tindangle Base Gardna”, this card gains 3000 ATK.

(2) This card gains 600 ATK for each “Tindangle” monster it points to.

(3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).


Tindangle Angel

Level 4 DARK Fiend Flip Effect Monster

ATK 500

DEF 1800

You can only use the effect of this card’s name once per turn.

(1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or Graveyard in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.


Tindangle Base Gardna

Level 5 DARK Fiend Effect Monster

ATK 0

DEF 2300

This card’s name can only be Special Summoned by its (1)st effect once per turn

(1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand).

(2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.



Tindangle Hound

Level 7 DARK Fiend Flip Effect Monster

ATK 2500

DEF 0

(1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position.

(2) Your monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to.

(3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.


Tindangle Apostle

Level 3 DARK Fiend Flip Effect Monster

ATK 800

DEF 1600

You can only use the effect of this card’s name once per turn.

(1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add “Tindangle” cards from your Deck to your hand up to the number of those monsters.


Tindangle Intruder

Level 6 DARK Fiend Flip Effect Monster

ATK 2200

DEF 0

You can only use each effect of this card’s name once per turn.

(1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.

(2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard.

(3) While this card is in the Graveyard, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the Graveyard.


Protected Sky of Nagel

Continuous Spell Card

You can only use this card’s name’s (3)rd effect once per turn:

(1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.

(2) If a “Tindangle” monster you control inflicts battle damage to your opponent, once per turn, you can double that damage.

(3) You can banish this card from the Graveyard, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.


Euler Circuit

Field Spell Card

You can only use the (3)rd effect of this card’s name once per turn.

(1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack.

(2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent.

(3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.


Tindangle Delaunay

Normal Trap Card

(1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.

(2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down defense position



Jack Knights of the World Remains

Link 3 LIGHT Cyberse Effect Monster

ATK 3000

Links: Bottom Left, Bottom, Bottom Right

Materials: 2+ Jack Knights monsters

You can only use the 3) effect of this card’s name once per turn.

1) While there are no cards in the same column as this card, it can attack directly.

2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects.

3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.



Jack Knight of the Blue Sky

Level 5 LIGHT Psychic Effect Monster

ATK/2000

DEF/2500

This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column’s Main Monster Zone you control.

(2) If this card is Normal or Special Summoned from the hand: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.


Jack Knight of the Green Heights

Level 6 LIGHT Psychic Effect Monster

ATK 2100

DEF 1600

This card can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jackknight” monster in your Graveyard; add that monster to your hand.


Jack Knight of the Flickering Flame

Level 6 LIGHT Psychic Effect Monster

ATK 800

DEF 3000

This card can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) If an opponent’s card that’s in the same column as this card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.


Jack Knight of the Yellow Bloom

Level 7 LIGHT Psychic Effect Monster

ATK 2200

DEF 2800

This card’s name can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.


Jack Knight of the Crimson Lotus

Level 7 LIGHT Psychic Effect Monster

ATK 2300

DEF 2600

This card’s name can only be Special Summoned by its (1)st effect once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.


Jack Knight of the Purple Dusk

Level 8 LIGHT Psychic Effect Monster

ATK 2500

DEF 2000

This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn.

(1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.

(2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.


Scars Caused by the World Legacy

Field Spell Card

(1) “Jack Knight” monsters gain 300 ATK and DEF

(2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.

(3) You can banish 6 different “Jack Knight” monsters from your Graveyard or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.


Key to the World Legacy

Continuous Spell Card

(1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.

(2) If you control a “Jack Knight”, the activated effects of your opponent’s Trap Card in the same column as that monster are negated.


Whispers of the World Legacy

Continuous Trap Card

(1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.

(2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.


The True Depths Sleeping Inside The World Legacy

Continuous Trap Card

(1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.

(2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.


Bonbon
Jumbo
I got you
The hills
Trap queen
Movements
Move your body
Disturbia
Desire
Cake by the ocean
Sun is up
scream
Yalla

Spoiler :


Kisuke Urahara
« Former captain of the 12th Division of the Gotei 13 »

Spoiler :


Portgas D. Ace
« Ace aux Poings Ardents »

Spoiler :


Kumo Style
silver bullet

Spoiler :

Spoiler :

Spoiler :


royal guard
division zéro

Spoiler :

aizen-sama
Membre
Messages : 1403


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[OCG/TCG] Extreme Force (1003) posté le [15/09/2017] à 18:17

stylé les jack knight après à voir si c'est fort :mrgreen: :mrgreen:


tinangle par contre c'est moche et ça a l'air mega lent.



« The Bird of Hermes is my name… Eating my wings to make me tame. »

Spoiler :


« Gold Emperor »
« Monster of the New World »

Spoiler :


Spoiler :


# R.I.P DN

Spoiler :

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