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[OCG/TCG] Flames of Destruction (1004)
Love
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[OCG/TCG] Flames of Destruction (1004) posté le [14/11/2017] à 18:14

Dernier Ressort > Sleeper


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[OCG/TCG] Flames of Destruction (1004) posté le [14/11/2017] à 18:18

J'ai envie de dire, chacun palie à la faiblesse de l'autre, ça ne sert à rien de comparer les 2, c'est comme comparer un fauteuil à une maison, c'est juste pas la même utilité xD


Love
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[OCG/TCG] Flames of Destruction (1004) posté le [14/11/2017] à 18:21

C'est une comparaison de qui est le plus op


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[OCG/TCG] Flames of Destruction (1004) posté le [14/11/2017] à 18:23

Ah. Dans ce cas, j'aurais dit que sleeper le remplace largement, car il peut péter des missions, après, cette comparaison est inutile dans tous les cas.


Love
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[OCG/TCG] Flames of Destruction (1004) posté le [14/11/2017] à 18:43

Sleeper sensible à la destruction, je t'assure que c'est un autre méta


sayajin17
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[OCG/TCG] Flames of Destruction (1004) posté le [11/12/2017] à 06:49


Topologic Tulisbaena (currently investigating for a more precise translation)

Dark Cyberse / Effect / Link

Link 3 2500 / T BL BR

2+ Effect monsters

(1) If a monster is Special Summoned to a zone this card points to: Banish that monster and as many Spell/Trap Cards on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.



Defradragon

Dark Dragon / Effect

LV3 1000/600

You can only Special Summon a card with this card’s name with the way written in its (1) effect once per turn.

You can only use this card name’s (2) effect once per turn.

(1) You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY.

(2) If this card is in your GY: You can banish 3 monsters with the same name, except this card, from your GY; Special Summon this card from the GY.



Background Dragon


Dark Dragon / Effect

LV5 1600/1800

You can only use this card name’s effect once per turn.

(1) If this card is in your GY and you control no cards: You can Special Summon in Defense Position both this card and 1 Level 4 or lowerr Dragon monster from your hand, and if you do, banish this card if it leaves the field.


Red Reboot

Trap Counter

You can activate this card from your hand by paying half your LP.

(1) When your opponent activates a Trap Card: Your opponent cannot activate Trap Cards for the rest of this turn, also negate that activation, and if you do, Set it on the field. Then, your opponent can take 1 Trap Card from their Deck and Set it to their Spell & Trap Zone.



Trickstar Bloom

Light Fairy / Link / Effect

Link 1 100 / B

1 Level 2 or lower “Trickstar” monster

You can only use this card name’s (2) effect once per turn.

(1) If this card is Link Summoned: You can activate this effect; your opponent draws 1 card.

(2) If a “Trickstar” monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card they have in their hand.


Trickstar Light Arena

Spell Field

You can only use this card name’s (1) effect once per turn.

(1) If you Link Summon a “Trickstar” monster: You can target 1 “Trickstar” monster in your GY that was used as a material for that Summon; Special Summon it in Defense Position, but its effects are negated.

(2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to their hand.


Trickstar Shakunaju (also under investigation for a more precise translation)

Light Fairy / Effect

LV4 1400/1900

You can only use this card name’s (1) effect once per turn.

(1) You can discard 1 “Trickstar” card, then target 1 “Trickstar” Link Monster in your GY; Special Summon it.

(2) Each time a card(s) is banished from your opponent’s GY, inflict 200 damage to them for each.



Koureishin Forceaurage / Forceaurage the Elemental Lord

Light Fairy / Special Summon / Effect

LV8 2800/2200

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. You can only use this card name’s (1) effect once per turn.

(1) When this card is Special Summoned: You can destroy all monsters your opponent controls.

(2) If this face-up card leaves the field, skip the Battle Phase of your next turn.


Elementsaber Willard

Light Warrior / Effect

LV6 2400/2100

You can only use this card name’s (1) effect once per turn.

(1) You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand.

(2) While this card is in the Monster zone, apply the following to “Elementsaber” and “Elemental Lord” monsters you control according to the original Attribute(s) of the “Elementsaber” monsters sent to the GY to activate this card’s (1) effect.

-EARTH/WIND: They cannot be destroyed by battle.

-WATER/FIRE: They cannot be destroyed by card effects.

-LIGHT/DARK: They cannot be targeted by an opponent’s card effect.



Elementsaber Makani

Wind Warrior / Effect

LV2 1300/1200

(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; add 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the your hand, except “Elementsaber Makani”.

(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.


Elementsaber Malo

Fire Warrior / Effect

LV3 1700/200

(1) Once per turn: You can send 1 “Elementsaber” monster from your hand to the GY; send 1 “Elementsaber” or “Elemental Lord” monster from your Deck to the GY, except “Elementsaber Malo”.

(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.


Elementsaber Lapavilla

Light Warrior / Effect

LV4 400/2100

(1) Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 “Elementsaber” monster from your hand to the GY; negate that activation, and if you do, destroy it.

(2) Once per turn, while this card is in your GY: You can declare 1 Attribute; until the end of this turn, the Attribute of this card in the GY becomes that declared Attribute.



Elemental Training

Trap Continuous

(1) While this card is in the Spell & Trap Zone, “Crusade* of the Elemental Lords” you control cannot be destroyed by card effects, and cannot be targeted by your opponent’s card effects.

(2) Once per turn: You can Tribute 1 monster; Special Summon from your Deck 1 “Elementsaber” monster with a different original Attribute than the Tributed monster.

(3) You can send this face-up card in the Spell & Trap Zone to the GY; discard your hand, then, add “Elemental Lord” monsters from your GY to your hand, equal to the number of cards you discarded.


Reishin no Seiden / Temple of the Elemental Lords

Spell Field

(1) Monsters you control gain 200 ATK and DEF for every different Attribute amongst monsters in your GY.

(2) Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, then, skip the Battle Phase of your next turn.

(3) Once per turn, if an "Elementsaber" monster you control or have in your hand would activate its effect by sending a card(s) from your hand to the GY, you can send an "Elementsaber" monster(s) from your Deck to the GY instead.




Sairin no Teioh / The Monarchs Re-Advent

Spell Equip

You can only activate 1 card with this card’s name per turn.

(1) Activate this card by targeting 1 monster in your GY with 2400 ATK and 1000 DEF OR 2800 ATK and 1000 DEF; Special Summon it in Defense Position, and if you do, equip this card to it, but that monster’s effects are negated.

(2) The equipped monster can be treated as 2 Tributes for a Tribute Summon.



Tekkiryuu Tiamaton / Tiamaton the Steel Battalion Dragon


Dark Dragon / Special Summon / Effect

LV4 2000/0

Cannot be Normal Summoned/Set.

Must be Special Summoned by this card's (1) effect.

You can only use this card name's (1) effect once per turn.

(1) If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand.

(2) If this card is Special Summoned: Destroy all other cards in this card's column.

(3) While this card is in the Monster Zones, unused zones in this card's column cannot be used.


Z-Blackbird
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[OCG/TCG] Flames of Destruction (1004) posté le [11/12/2017] à 12:22

C'est moi ou le topologic est ultra violent ?! 0_o


Spoiler :

Fathomeur ça veut rien dire x)

Spoiler :

Ce genre de loli ça amène la paix totale dans le monde <3

 » Qui apprivoise le dragon aura des merguez tous les jours  »

Denglong, j’ai passé de si bons moments en ta compagnie
Tu pouvais tout chercher, mes cartes préférées, mes Nine Pillars
Ou encore mes Chiwen
Malheureusement, le destin t’a frappé
Je ne t’oublierai jamais
Tu es une de ces cartes, qui aura marqué les esprits
De part son influence
Je me rappelle t’avoir admiré, ta brillance émanait du plus profond de ton être
Ta lueur me guidera toujours
Je n’ai qu’une chose à te dire, ceci n’est pas un  » Adieu » , c’est un simple  » Au revoir  »
Merci, Denglong, Premier du Yang Zing
Rest In Peace

Mickool
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[OCG/TCG] Flames of Destruction (1004) posté le [11/12/2017] à 16:32

Il est génial ! x) j'adore les 2 Topologique x) (Dragon Bombe Topologique) faut que je la choppe ^^


Neofrerot
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[OCG/TCG] Flames of Destruction (1004) posté le [13/12/2017] à 13:50



FLOD-JP042 オルターガイスト・キードゥルガー Altergiest Keydurga

Link 2 DARK Spellcaster Link Effect Monster

ATK 1000

Links: Left, Bottom

Materials: 2 “Altergeist” monsters

(1) When another “Altergeist” monster you control inflicts battle damage to your opponent: You can target 1 monster in your opponent’s GY; Special Summon it to your zone this card points to, but it cannot attack, except during a turn that this card declared an attack.(2) If this card is destroyed by battle: You can target 1 “Altergeist” card in your GY; add it to your hand.


sayajin17
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[OCG/TCG] Flames of Destruction (1004) posté le [16/12/2017] à 09:07


WInd-Up Maintenance Zenmaicon

2 Wind-Up monsters

LIGHT/Bottom Left, Bottom Right/Machine/Link/Effect/1800ATK/LINK-2

You can only use the (1) and (2) effects of "Wind-Up Maintenance Zenmaicon" once per turn.

1. If this card is successfully Link Summoned: You can add 1 "Wind-Up" card from your deck to your hand.

2. You can Banish 1 face-up "Wind-Up" monster you control face-down; Special Summon 1 monster with the same name from your deck.

3. If this card is destroyed and sent to the Graveyard: You can target 1 "Wind-Up" Xyz monster you control; Attach this card to that monster as Xyz Material.



Network Trap Hole

Normal Trap

1. When your opponent Special Summons a monster from their Deck or Graveyard: Banish that monster face-down.


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