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[OCG] RIRA
Learco
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[OCG] RIRA posté le [07/04/2019] à 19:09

Ouai il peut être joué dans Monarque, c'est toujours bien d'avoir un petit niveau avec un effet sympa (ça target pas et ça miss pas le timing avec Escalation c'est pas mal)

Mais oui rien de révolutionnaire


Fader08
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[OCG] RIRA posté le [11/04/2019] à 13:58

[RIRA] Simorgh Revised



RIRA-JP017 Suushichou Simorgh (Simorgh, Bird of Beginnings)

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 1600

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP018 Shoushinchou Simorgh (Simorgh, Bird of Summoning)

Level 2 WIND Winged Beast Effect Monster

ATK 1000

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP019 Shishinchou Simorgh (Simorgh, Bird of Endings)

Level 3 WIND Winged Beast Effect Monster

ATK 1500

DEF 200

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP020 Goshinchou Simorgh (Simorgh, Bird of Protection)

Level 4 WIND Winged Beast Effect Monster

ATK 1400

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP021 Reppuu no Hasha Simorgh (Simorgh, Lord of the Storm)

Level 8 WIND Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (2) and (3) effects once per turn each.

(1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect.

(2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.

(3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.



RIRA-JP022 Darkness Simorgh

Level 8 DARK Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (1) and (3) effects once per turn each.

(1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).

(2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.

(3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.



RIRA-JP060 Simorgh no Reihou Elborz (Elborz, Sacred Peak of Simorgh)

Field Spell Card

You can only use this card name’s (2) and (3) effects once per turn each.

(1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.

(2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.

(3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.



RIRA-JP061 Simorgh no Raikou / Simorgh Arrival

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.



RIRA-JP062 Simorgh no Haigeki (Simorgh Rejection)

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.



RIRA-JP073 Simorgh no Ressen (Simorgh Stormfront)

Continuous Trap Card

You can activate the (2)nd effect with this card’s name only once per turn.

(1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.

(2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.


J'aime beaucoup le chemin que prend l'archétype perso, évidemment le deck ne fait rien si la première invocation normal est stop mais derrière il y a pas mal de value à faire avec les monstres qui s'invoque tous du cimetière tour 1 après les avoir utilisé pour invoquer par sacrifice ou tout link.


Les boss sont plutôt bon et très facile à sortir et ils permettent de gérer un peu le tour adverse (et si je dis pas de conneries ils peuvent se sacrifier eux-mêmes comme coût de leur effet). La magie de tuto est excellente sinon. Et cerise sur le gâteau Le Dragon de Compagnie de Dame Harpie est jouable dans le deck, et sera même excellent si une variante avec des Harpies se dévoile dans le futur.


Virsago
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Messages : 1245


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[OCG] RIRA posté le [11/04/2019] à 18:04

Merci de l'avoir mis, j'avais la flemme de faire le message pour les nouvelles cartes xD^^


bon archétype, effectivement, un peu trop restreint sur ses invoc/effet (les effet ne valent que pour les invocation normal, mais la plupart se spé du cimetière, donc pas une synergie de ouf, on comprend que l’intérêt est de sortir les 2 boss monster, qui sont assez sympa, mais la aussi trop facilement sortable)


à voir si on a un peu plus de support ou si c'est tout, mais ça fait quand même plaisr de revoir des version des anciens archétype^^


ChromDisaster
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[OCG] RIRA posté le [11/04/2019] à 20:02

La première me fait un peu penser aux Mercefourrure.

Sinon, un moyen pour coupler un extra vent ou bête ailées?


Tu est,a été et sera toujours là.
Tu n’est, n’a été et ne sera jamais là.

P.S. : (ce ne sont pas des faute d’orthographe Tu est le créateur du monde)

Nathalie77
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[OCG] RIRA posté le [11/04/2019] à 22:10

Peut être un archétype gilford a venir 😀 😀


Virsago
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[OCG] RIRA posté le [12/04/2019] à 07:24

un paquet de nouvelles cartes :




RIRA-JP037

Libra no Mahoubin / Magical Scales of Libra

Level 4 WATER Spellcaster Pendulum Tuner Normal Monster

1000/1000

Pendulum Scale 5

Pendulum Effect:

You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.

(1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.




RIRA-JP080

Draw Game / This Match is a Draw

Normal Trap

You can activate only 1 card with this card’s name per turn.

(1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards




Souseishin a-vida / A-vida, the Dual World Crafter

Light Cyberse / Special Summon / Effect

LV11 3500/3500

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 8 or more Link Monsters with different names on the field and in the GYs. You cannot Special Summon other monsters during the turn you Special Summon this card.

(1) This card’s Special Summon cannot be negated.

(2) If this card is Special Summoned: Shuffle all other monsters on the field, in the GYs, and that are currently banished into the Deck. Cards and effects cannot be activated in response to this effect’s activation.




Kyoku Chou Shinsei / Extreme Nova Burst

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Banish 2 monsters that cannot be Normal Summoned/Set face-up from your field and/or from your hand, face-down; draw 2 cards.




Sextet Summon

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Banish 6 different Types of monster cards (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type from your hand, GY, and/or face-up from your field, then Special Summon 1 monster with the same original Type from your Deck or Extra Deck.




Kyuuma no Kiseki / Magicite of Spell Salvation

Trap Continuous

You can only activate 1 card with this card’s name per turn.

(1) Activate this card by banishing 1 face-up monster your control or 1 monster from your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap).




Shukou Curtain / Obstructive Curtain

Spell Continuous

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.

(2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead destroying 1 of those cards.




Saiko Funshin / Psychic Implosion

Spell Quick-Play

You can only activate 1 card with this card’s name per turn.

(1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and that monster’s ATK is doubled until the end of this turn. During the turn you activate this card, that target cannot attack directly.




Miss Cape Barber

Dark Fiend / Link / Effect

Link-2 200 / L B

2 monsters

You can only use this card name’s effect once per turn.

(1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish it until the end of this turn.




Magistry no Gijutsushi / Magistry Ritualist

Fire Spellcaster / Effect

LV1 0/2000

You can only use this card name’s (2) effect once per turn.

(1) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.

(2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the same name as that card from your Deck to your hand.




Reversible Beetle

Earth Insect / Flip / Effect

LV3 1100/1500

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.

(2) FLIP: Shuffle this card and all and all other face-up monsters in its column into the Deck.




Mantenka Cold / Calaclysmic Bellowing Colder

Wind Fairy / Effect

LV8 2600/200

You can only use this card name’s effect once per turn.

(1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap card on the field to the top of the Deck.




Voltester

Dark Thunder / Effect

LV7 2500/1000

You can only use this card name’s effect once per turn.

(1) If this card is Special Summoned to a zone a Link Monster points to: Destroy this card and all Link Monsters linked to it. In addition, destroy all monsters that were linked to the Link Monsters that were destroyed, and repeat this effect until no more can be destroyed.




Fury of Fire

Spell Normal

(This card is always also treated as a “Salamangreat” card.)

You can only activate 1 card with this card’s name per turn.

(1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. For the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck 1 time.




Dinowrestler Rambrachio

Earth Dinosaur / Effect

LV5 1600/0

You can only use this card name’s (1) effect once per turn.

(1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.

(2) While this card is in the Monster Zone, other “Dinowrestler” monsters you control cannot be targeted by an opponent’s card effect.




Dinowrestler Marshall Ankylo

Earth Dinosaur / Effect

LV2 1000/0

You can only use this card name’s (2) effect once per turn.

(1) During damage calculation, when another “Dinowrestler” monster you control is battling an opponent’s monster: You can send this card from your hand or field to the GY; your battling monster cannot be destroyed by that battle, also your opponent’s battling monster’s ATK is halved until the end of the Damage Step.

(2) During the End Phase, if this card is in your GY because it was sent there from the field during this turn: You can Special Summon this card, but banish it if it leaves the field.




Ranryuu / Storm Dragon

Wind Dragon / Effect

LV4 1500/200

(1) You can only control 1 “Storm Dragon”.

(2) If you control a Spellcaster mon, you can Special Summon this card (from your hand).

(3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.


Source : https://ygorganization.com/morerira/


On a du support pour Slamangreat et Dinowrestler, et un peu de tout, et surtout on a 2 nouveaux monstres qui peuvent vraiment faire mal, Déja Volter, qui explose les link en chaine et de façon assez logique vis-à-vis de leur mécanique à se lié (même si il faut trouver un moyen de 'linvoc spé avant), et surtout A-Vida, il est vraiment trop puissant lui; Il se spé facilement (8 Link au total entre ce qui en jeu des 2 côtés du board + dans les 2 cimetières, quand on voit la facilité à spam du link dans à peu près tous les deck de nos jours, rien que T1 on peux avoir 6 link+) et quand il arrivent, on est sur de razé le board, car ni son invoc, ni son effet de sont annulable, et on ne peux y répondre, sont compter que ça mélange dans le deck, pas de destruction ou autres, et ça ne cible pas, autant dire qu'il risque de faire mal avec ses 3500 d'ATK, l'adversaire va avoir du mal à remonter après cela. Je le vois bien en side dans certain deck.


Virsago
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[OCG] RIRA posté le [16/07/2019] à 16:28

Je fait remonter le topic (désolé du double post d'ailleurs^^)


On a quelque "nouvelles" carte (des "worlds première", dont un nouvel archétype et des carte que 'lon attendait depuis un moment) :


Source : https://ygorganization.com/runforthesunlittleoneyoureanoutlawonceagain/


Oui, j'ai eu la flemme de remettre les cartes xD (et puis on a pas l'image des carte de la miotié de la liste donc bon)


La link 3 Wind est vraiment pas mal, et l'archétype Dream mirror peut être fun (je le vois pas méta en l'état mais bon^^)

Du support Yosenju, White, et enfin le Link F.A. et Dragunity, et étonnament, on a déja le support Endymion (pourtant sortie il y a peu en OCG)


Bref du bien bon tout ça^^


mbg71
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[OCG] RIRA posté le [16/07/2019] à 17:40

et la link 2 qui protege les terrains



Spoiler :


Spoiler :

Spoiler :

Dymon
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[OCG] RIRA posté le [16/07/2019] à 17:54

Citation de Fader08 Le [11/04/2019] à 13:58


[RIRA] Simorgh Revised



RIRA-JP017 Suushichou Simorgh (Simorgh, Bird of Beginnings)

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 1600

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP018 Shoushinchou Simorgh (Simorgh, Bird of Summoning)

Level 2 WIND Winged Beast Effect Monster

ATK 1000

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP019 Shishinchou Simorgh (Simorgh, Bird of Endings)

Level 3 WIND Winged Beast Effect Monster

ATK 1500

DEF 200

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP020 Goshinchou Simorgh (Simorgh, Bird of Protection)

Level 4 WIND Winged Beast Effect Monster

ATK 1400

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.



RIRA-JP021 Reppuu no Hasha Simorgh (Simorgh, Lord of the Storm)

Level 8 WIND Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (2) and (3) effects once per turn each.

(1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect.

(2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.

(3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.



RIRA-JP022 Darkness Simorgh

Level 8 DARK Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (1) and (3) effects once per turn each.

(1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).

(2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.

(3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.



RIRA-JP060 Simorgh no Reihou Elborz (Elborz, Sacred Peak of Simorgh)

Field Spell Card

You can only use this card name’s (2) and (3) effects once per turn each.

(1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.

(2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.

(3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.



RIRA-JP061 Simorgh no Raikou / Simorgh Arrival

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.



RIRA-JP062 Simorgh no Haigeki (Simorgh Rejection)

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.



RIRA-JP073 Simorgh no Ressen (Simorgh Stormfront)

Continuous Trap Card

You can activate the (2)nd effect with this card’s name only once per turn.

(1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.

(2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.


J'aime beaucoup le chemin que prend l'archétype perso, évidemment le deck ne fait rien si la première invocation normal est stop mais derrière il y a pas mal de value à faire avec les monstres qui s'invoque tous du cimetière tour 1 après les avoir utilisé pour invoquer par sacrifice ou tout link.


Les boss sont plutôt bon et très facile à sortir et ils permettent de gérer un peu le tour adverse (et si je dis pas de conneries ils peuvent se sacrifier eux-mêmes comme coût de leur effet). La magie de tuto est excellente sinon. Et cerise sur le gâteau Le Dragon de Compagnie de Dame Harpie est jouable dans le deck, et sera même excellent si une variante avec des Harpies se dévoile dans le futur.


il suffit d'activer parfum anti magie + simorgh ( devenu très facile avec la magie qui tuto 2 et le lvl 2)

dans le deck ajouter de quoi tuto Démon De La Majesté -> Retour des Monarques peut être un bon candidat

ça me plait car les deck lockdown vont peut être de nouveau être vraiment menaçant pour la meta grâce a la vitesse correct de l'archetype simorgh


Spoiler :

Soyez les bienvenus dans le plus grand des spectacles,
Dans le plus vieux des théâtres,
Aujourd’hui je retire le masque;
J’suis sorti pour faire la guerre,
Mais j’ai perdu l’chemin d’la maison,
J’était pas sensé survivre mais sa ma donné la foi
La balle a parler pour moi,
Éphémère comme un papillon, j’fait ma vie j’attend qu’le ciel gronde.
Tu peut rattraper l’oseille, mais peut tu rattrapé le temps?
Pardonnez mes péchés je sait pas combien j’en ai fait;
Tant qu’il reste une lueur d’espoir, j’attend de voir la roue tourné.
Depuis que j’monte, ils descendent…
Tabasc0
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[OCG] RIRA posté le [16/07/2019] à 18:17

La Link-3 VENT me semble vraiment pas mal pour le deck Bêtes Spirituelles :3


Encore du support Yosenju rendant le deck encore plus viable, ce qui me donne vraiment envie de m'y intéresser après, j'ai peut-être un peu trop de decks qui m'intéressent xD


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