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[OCG] The Duelist Advent - Spoiler [90/90]
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [22/04/2014] à 13:42

DUEA-JP001

Senkou no Kishi / Radiant Knight

Level 4 LIGHT Warrior-Type Pendulum Normal Monster

ATK 1800

DEF 600

Pendulum Scale Blue: 7 / Pendulum Scale Red: 7

Pendulum Effect:

None

Flavor Text:

“A knight that has obtained a new power from a divine pendulum. Awaken and release your power!”


DUEA-JP002

Foucault no Mahouseki / Foucault’s Spellstone Cannon

Level 5 DARK Spellcaster-Type Pendulum Normal Monster

ATK 2200

DEF 1200

Pendulum Scale Blue: 2 / Pendulum Scale Red: 2

Pendulum Effect:

① During the End Phase of the turn this card was activated: You can target 1 face-up Spell/Trap Card on the field; destroy that target.

Flavor Text:

“A mechanical lifeform wandering about in a fantasy realm, or at least that was how it was supposed to be. The greatest mystery is that it has los… most of its memories. Could that possibly be because of ….? Is …. rejecting….interference….? ….eliminate…”


DUEA-JP003

Metaphize Armed Dragon / Metaphized Armed Dragon

Level 7 LIGHT Genryuu-Type Normal Monster

ATK 2800

DEF 1000

Flavor Text:

“A noble beast who is considered a legend, nay, a myth. It is a dragon that stands at the very heights of creation.”


DUEA-JP004 – Ultra Rare

Odd-Eyes Pendulum Dragon

Level 7 DARK Dragon-Type Pendulum Effect Monster

ATK 2500

DEF 2000

Pendulum Scale Blue: 4 / Pendulum Scale Red: 4

Pendulum Effects:

You can only use each Pendulum Effect of “Odd-Eyes Pendulum Dragon” once per turn.

① You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0.

② During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.

Monster Effect:

① Any battle damage this card inflicts to your opponent from an attack involving this card and their monster is doubled.


DUEA-JP005

Entermate Amenboat / Entermate Bugondola

Level 4 WATER Insect-Type Effect Monster

ATK 500

DEF 1600

① When this Attack Position card is targeted for an attack: You can change this card to Defense Position, and if you do, negate that attack.


DUEA-JP006

Entermate Whip Viper

Level 4 EARTH Reptile-Type Effect Monster

ATK 1700

DEF 900

① Once per turn, during either player’s Main Phase: You can target 1 face-up monster on the field; switch that monster’s ATK and DEF until the end of the turn (this is a Quick Effect).


DUEA-JP007

Entermate Sword Fish

Level 2 WATER Fish-Type Effect Monster

ATK 600

DEF 600

① If this card is Normal or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF

② If you Special Summon a monster(s) while you control this face-up card: All monsters your opponent currently controls loses 600 ATK and DEF.


DUEA-JP008

Entermate Discover Hippo

Level 3 EARTH Beast-Type Effect Monster

ATK 800

DEF 800

① During the turn this card was Normal Summoned, you can Normal Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


DUEA-JP009 – Rare

Entermate Kaleidoscorpion

Level 6 LIGHT Insect-Type Pendulum Effect Monster

ATK 100

DEF 2300

Pendulum Scale Blue: 4 / Pendulum Scale Red: 4

Pendulum Effect:

① All LIGHT monsters you control gain 300 ATK.

Monster Effect:

① Once per turn: You can target 1 face-up monster you control; that monster can attack all Special Summoned monsters your opponent controls once each during each Battle Phase this turn.


DUEA-JP010 – Rare

Entermate Hikkurikaeru / Entermate Tiptoad

Level 2 WATER Aqua-Type Pendulum Effect Monster

ATK 0

DEF 800

Pendulum Scale Blue: 3 / Pendulum Scale Red: 3

Pendulum Effect:

① Once per turn: You can target 1 face-up monster; switch that monster’s ATK and DEF until the end of the turn.

Monster Effect:

① Once during each of your Battle Phases: You can target 1 monster you control; change that target’s battle position, and if you do, switch its ATK and DEF until the end of the turn.


DUEA-JP011

Choujuu Musha Waka O2 / Heavyweight Samurai Waka-O2 “Oni”

Level 4 EARTH Machine-Type Effect Monster

ATK 0

DEF 2000

① When this card is Normal or Special Summoned: You can change this card’s battle position.

② This card cannot be destroyed by battle.


DUEA-JP012

Choujuu Musha Sword 999 / Heavyweight Samurai Sword-999 “Kyukyukyu”

Level 3 EARTH Machine-Type Effect Monster

ATK 1000

DEF 1800

① When this card is Normal or Special Summoned: You can change this card’s battle position.

② If a “Heavyweight Samurai” monster you control battles an opponent’s monster, after damage calculation: Make that opponent’s monster’s ATK and DEF 0.


DUEA-JP013

Choujuu Musha Big Ben K / Heavyweight Samurai Big Ben-K

Level 8 EARTH Machine-Type Effect Monster

ATK 1000

DEF 3500

① When this card is Normal or Special Summoned: You can change this card’s battle position.

② “Heavyweight Samurai” monsters you control can attack while in face-up Defense Position, but if they do so using this effect, apply their DEF for damage calculation.


DUEA-JP014

Gensou no Otome Aria / Fantasia Maiden Aria

Level 4 LIGHT Fairy-Type Effect Monster

ATK 1600

DEF 1200

① While you control this Special Summoned card, “Fantasia” monsters you control cannot be targeted by card effects or be destroyed by battle.


DUEA-JP015

Gensou no Otome Sonata / Fantasia Maiden Sonata

Level 3 LIGHT Fairy-Type Effect Monster

ATK 1200

DEF 1000

① If you control a “Fantasia” monster, you can Special Summon this card (from your hand).

② While you control this Special Summoned card, all Fairy-Type monsters you control gain 500 ATK and DEF.


DUEA-JP016

Gensou no Otohime Prodigy Mozart / Fantasia Prima Prodigy Mozart

Level 8 LIGHT Fairy-Type Effect Monster

ATK 2600

DEF 2000

During the turn you activate this card’s effect, you cannot Special Summon monsters, except LIGHT monsters.

① Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand.


DUEA-JP017

Barbarian King / Battleguard King

Level 8 EARTH Warrior-Type Effect Monster

ATK 3000

DEF 1100

① Once per turn: You can Tribute any number of Warrior-Type monsters you control, except this card; this card gains 1 additional attack during each Battle Phase this turn for each monster Tributed to activate this effect.


DUEA-JP018

Satellaknight Deneb

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1500

DEF 1000

You can only use the effect of “Satellaknight Deneb” once per turn.

① If this card is Summoned: You can add 1 “tellaknight” monster from your Deck to your hand, except “Satellaknight Deneb”.


DUEA-JP019 – Rare

Satellaknight Altair

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1700

DEF 1300

You can only use the effect of “Satellaknight Altair” once per turn.

① If this card is Summoned: You can target 1 “tellaknight” monster in your Graveyard, except “Satellaknight Altair”; Special Summon that monster in face-up Defense Position. If you activate this effect, monsters you control cannot attack for the rest of the turn, except “tellaknight” monsters.


DUEA-JP020

Satellaknight Vega

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1200

DEF 1600

You can only use the effect of “Satellaknight Vega” once per turn.

① If this card is Summoned: You can Special Summon 1 “tellaknight” monster from your hand, except “Satellaknight Vega”.


DUEA-JP021

Satellaknight Sham

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1400

DEF 1800

You can only use the effect of “Satellaknight Sham” once per turn.

① When this card is Summoned: You can inflict 1000 damage to your opponent.


DUEA-JP022

Satellaknight Unuk / Satellaknight Unukalhai

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1800

DEF 1000

You can only use the effect of “Satellaknight Unukalhai” once per turn.

① If this card is Summoned: You can send 1 “tellaknight” monster from your Deck to the Graveyard, except “Satellaknight Unukahai”


DUEA-JP023 – Rare

Shadoll Falcon

Level 2 DARK Spellcaster-Type Flip Effect Tuner Monster

600 ATK

1400 DEF

You can only use 1 “Shadoll Falcon” effect per turn, and only once that turn.

① If this card is flipped face-up: You can target 1 “Shadoll” monster in your Graveyard, except “Shadoll Falcon”; Special Summon that monster in face-down Defense Position.

② If this card is sent to the Graveyard by a card effect: You can Special Summon this card from your Graveyard in face-down Defense Position.


DUEA-JP024

Shadoll Hedgehog

Level 3 DARK Spellcaster-Type Flip Effect Monster

800 ATK

200 DEF

You can only use 1 “Shadoll Hedgehog” effect per turn, and only once that turn.

① If this card is flipped face-up: You can add 1 “Shadoll” Spell/Trap Card from your Deck to your hand.

② If this card is sent to the Graveyard by a card effect: You can add 1 “Shadoll” monster from your Deck to your hand, except “Shadoll Hedgehog”.


DUEA-JP025

Shadoll Lizard

Level 4 DARK Spellcaster-Type Flip Effect Monster

ATK 1800

DEF 1000

You can only use 1 “Shadoll Lizard” effect per turn, and only once that turn.

① If this card is flipped face-up: You can target 1 monster on the field; destroy that monster.

② If this card is sent to the Graveyard by a card effect: You can send 1 “Shadoll” card from your Deck to the Graveyard, except “Shadoll Lizard”.


DUEA-JP026

Shadoll Dragon

Level 4 DARK Spellcaster-Type Flip Effect Monster

ATK 1900

DEF 0

You can only use 1 “Shadoll Dragon” effect per turn, and only once that turn.

① If this card is flipped face-up: You can target 1 card your opponent controls; return that target to the hand.

② If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy that target.


DUEA-JP027

Shadoll Beast

Level 5 DARK Spellcaster-Type Flip Effect Monster

ATK 2200

DEF 1700

You can only use 1 “Shadoll Beast” effect per turn, and only once that turn.

① If this card is flipped face-up: You can draw 2 cards, then discard 1 card.

② If this card is sent to the Graveyard by a card effect: You can draw 1 card.


DUEA-JP028 – Rare

Enryuusei – Shungei / Suanni, Cosmic Dragon of Fire

Level 4 FIRE Genryuu-Type Effect Monster

ATK 1900

DEF 0

You can only use the ① effect of “Suanni, Cosmic Dragon of Fire” once per turn.

① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Defense Position, except “Suanni, Cosmic Dragon of Fire”.

② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).

③ A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


DUEA-JP029

Chiryuusei – Heikan / Bian, Cosmic Dragon of Earth

Level 3 EARTH Genryuu-Type Effect Monster

1600 ATK

0 DEF

You can only use the ① effect of “Bian, Cosmic Dragon of Earth” once per turn.

① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Defense Position, except “Bian, Cosmic Dragon”.

② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).

③ A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.


DUEA-JP030

Suiryuusei – Bishiki / Bixi, Cosmic Dragon of Water

Level 2 WATER Genryuu-Type Effect Monster

ATK 0

DEF 2000

You can only use the ① effect of “Bixi, Cosmic Dragon of Water” once per turn.

① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Attack Position, except “Bixi, Cosmic Dragon of Water”.

② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).

③ A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


DUEA-JP031

Fuuryuusei – Horou / Pulao,Cosmic Dragon of Wind

Level 1 WIND Genryuu-Type Effect Monster

ATK 0

DEF 1800

You can only use the ① effect of “Pulao, Cosmic Dragon of Wind” once per turn.

① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck in face-up Attack Position, except “Pulao, Cosmic Dragon of Wind”.

② Once per turn, during your opponent’s Main Phase or Battle Phase: You can Synchro Summon 1 Synchro Monster using only “Cosmic Dragon” monsters you control as the Synchro Materials (this is a Quick Effect).

③ A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.


DUEA-JP032 – Super Rare

Kouryuusei – Rifun / Chiwen, Cosmic Dragon of Light

Level 1 LIGHT Genryuu-Type Tuner Effect Monster

0 ATK

0 DEF

You can only use 1 “Chiwen, Cosmic Dragon of Light” effect per turn, and only once that turn.

① When this card you control is destroyed by battle or by card effect and sent to your Graveyard: You can Special Summon 1 “Cosmic Dragon” monster from your Deck, except “Chiwen, Cosmic Dragon of Light”.

② When a “Cosmic Dragon” monster you control is destroyed by battle or card effect and sent to the Graveyard while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.


DUEA-JP033

Artifact Chakram

Level 5 LIGHT Fairy-Type Effect Monster

ATK 1900

DEF 2000

① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.

② When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card.

③ During either player’s turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card from your hand.


DUEA-JP034 – Rare

Artifact Longinus

Level 5 LIGHT Fairy-Type Effect Monster

ATK 1700

DEF 2300

① You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card.

② When this Set card in your Spell & Trap Card Zone is destroyed and sent to the Graveyard during your opponent’s turn: Special Summon this card.

③ During your opponent’s turn: You can Tribute this card from your hand or face-up from your Monster Card Zone; during this turn, neither player can banish cards.


DUEA-JP035

Daemon Eater / Archfiend Eater

Level 4 EARTH Beast-Type Effect Monster

1500 ATK

200 DEF

① You can only control 1 “Archfiend Eater”.

② If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand).

③ During your opponent’s End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy that monster, and if you do, Special Summon this card from your Graveyard.


DUEA-JP036

Shi no Daikousha Uranus / The Agent of Doom – Uranus

Level 5 DARK Fairy-Type Effect Tuner Monster

ATK 2200

DEF 1200

① If “The Sanctuary in the Sky” is on the field, you can Special Summon this card (from your hand).

② Once per turn: You can send 1 “The Agent” monster from your Deck to the Graveyard. This card’s Level becomes the Level of the monster sent to the Graveyard by this effect.


DUEA-JP037

Gishiki Majin Demolisher / Djinn Demolisher of Rituals

Level 3 DARK Fiend-Type Effect Monster

1500 ATK

600 DEF

① When you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as 1 of the monsters required for that Ritual Summon.

② A monster Ritual Summoned using this card cannot be targeted by your opponent’s card effects.


DUEA-JP038

Denchiman – Kakugata / Batteryman 9V

Level 4 LIGHT Thunder-Type Effect Monster

ATK 1000

DEF 1000

You can only use the ① effect of “Batteryman 9V” once per turn.

① When this card is Summoned: You can add 1 “Batteryman” monster from your Deck to your hand, and if you do, this card’s ATK and DEF become double its original ATK and DEF.

② During your End Phase: Destroy this card.


DUEA-JP039

Resonance Insect

Level 4 EARTH Insect-Type Effect Monster

ATK 1000

DEF 700

① If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand.

② If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except “Resonance Insect”.


DUEA-JP040 – Rare

Kuromadou Senshi Breaker / Breaker the Dark Magical Warrior

Level 6 DARK Spellcaster-Type Effect Monster

ATK 1600

DEF 1000

You can only use the ④ effect of “Breaker the Dark Magical Warrior” once per turn.

① If this card is Normal Summoned: Place 2 Spell Counters on this card.

② If this card is Pendulum Summoned: Place 3 Spell Counters on this card.

③ This card gains 400 ATK for each Spell Counter on it.

④ You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target.


DUEA-JP041

Reppuutei Raiza / Raiza the Mega Monarch

Level 8 WIND Winged Beast-Type Effect Monster

ATK 2800

DEF 1000

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster.

① If this card is Tribute Summoned: Target 1 card on the field and 1 card in either Graveyard; return them to the top of the Deck in any order. If this card was Tribute Summoned by Tributing a WIND monster, add this additional effect.

• You can also target 1 additional card on the field; return that target to the hand.


DUEA-JP042

Doguu / Dogu

Level 4 EARTH Rock-Type Effect Monster

ATK 1900

DEF 0

You can only use this effect of “Dogu” once per turn.

① During the End Phase, if this card is in the Graveyard because it was sent there this turn by your opponent’s card effect: You can add from your Deck to your hand, 1 monster with a different Level from any monsters you control or in your Graveyard.


DUEA-JP043

Hypnosister

Level 4 WIND Psychic-Type Effect Monster

ATK 1300

DEF 1400

① This card gains effects based on the number of cards in Pendulum Zones.

• 1 or more: This card gains 800 ATK and DEF.

• 2 or more: If this card battles a Pendulum Summoned monster, at the start of the Damage Step: Destroy that monster.

• 3 or more: All monsters your opponent controls must attack this card, if able.

• 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.


DUEA-JP044

Re Bible / Resurrectome

Level 1 EARTH Psychic-Type Effect Tuner Monster

ATK 700

DEF 300

You can only use the effect of “Ressurectome” once per turn.

① If this card is in your Graveyard, and your opponent has at least 5 more cards in their Extra Deck than you have in yours: You can pay 2000 Life Points; Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field.


DUEA-JP045

Bunborg 001 / Denominator 001

Level 1 EARTH Machine-Type Effect Tuner Monster

ATK 500

DEF 500

① This card gains 500 ATK and DEF for each Machine-Type monster you control.

② If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in the Graveyard: You can Special Summon this card from your Graveyard.


DUEA-JP046

Kareinaru Spy – C / Spy C “Curry”

Level 3 FIRE Warrior-Type Effect Monster

ATK 1200

DEF 1300

① If this card is Normal Summoned: Look at 1 random card in your opponent’s Extra Deck, and if that monster has 2000 or more ATK, this card gains 1000 ATK, otherwise you gain Life Points equal to that monster’s ATK..


DUEA-JP047

Wightprince

Level 1 DARK Zombie-Type Effect Monster

ATK 0

DEF 0

① While this card is in your Graveyard, its name is treated as “Skull Servant”.

② If this card is sent to the Graveyard: You can send to the Graveyard, from your hand and/or your Deck, 1 copy each of “Skull Servant” and “The Lady in Wight”.

③ You can banish from your Graveyard both this card and 2 copies of “Skull Servant”; Special Summon 1 “King of the Skull Servants” from your Deck.


DUEA-JP048 – Super Rare

El-Shadoll Midrash

Level 5 DARK Spellcaster-Type Fusion Effect Monster

ATK 2200

DEF 800

1 “Shadoll” monster + 1 DARK monster

Must first be Fusion Summoned.

① This card cannot be destroyed by your opponent’s card effects.

② Neither player can Special Summon more than once per turn.

③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.


DUEA-JP049 – Ultra Rare

El-Shadoll Nephilim

Level 8 LIGHT Fairy-Type Fusion Effect Monster

ATK 2800

DEF 2500

1 “Shadoll” monster + 1 LIGHT monster

Must first be Fusion Summoned.

① If this card is Special Summoned: You can send 1 “Shadoll” card from your Deck to the Graveyard.

② If this card battles a Special Summoned monster, at the start of the Damage Step: Destroy that monster.

③ If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that target to your hand.


DUEA-JP050 – Ultra Rare

Ryuukishin Saphira / Saphira the Dragon Princess

Level 6 LIGHT Dragon-Type Ritual Effect Monster

ATK 2500

DEF 2400

You can Ritual Summon this card with “Hymn of Blessing”.

You can only use the effect of “Saphira the Dragon Princess” once per turn.

① During the End Phase of the turn this card was Ritual Summoned, OR during the End Phase of the turn a LIGHT monster was sent from your hand or Deck to the Graveyard while you controlled this face-up card: You can activate 1 of these effects.

• Draw 2 cards, then discard 1 card.

• Discard 1 random card from your opponent’s hand.

• Add 1 LIGHT monster from your Graveyard to the hand.


DUEA-JP051 – Ultra Rare

Kiryuusei – Shoufuku / Gongfu, Cosmic Dragon of Brilliance

Level 8 LIGHT Genryuu-Type Synchro Effect Monster

ATK 2300

DEF 2600

1 Tuner + 1 or more non-Tuner Genryuu-Type monsters

① When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes among the Genryuu-Type monsters used as Synchro Materials for its Synchro Summon; shuffle those targets into the Deck.

② Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that target on the field, and if you do, Special Summon that other monster from your Graveyard.


DUEA-JP052

Tenseiryuu Samsara / Reincarnation Dragon Samsara

Level 5 DARK Dragon-Type Synchro Effect Monster

ATK 100

DEF 2600

1 Tuner + 1 or more non-Tuner monsters

You can only use the effect of “Reincarnation Dragon Samara” once per turn.

① If this card you control is sent to the Graveyard by an opponent’s card effect, or because it was destroyed by battle: You can target 1 monster in either Graveyard, except “Reincarnation Dragon Samsara”; Special Summon that monster.


DUEA-JP053 – Ultra Rare

Stellaknight Deltatheros

Rank 4 LIGHT Warrior-Type Xyz Effect Monster

ATK 2500

DEF 2100

3 Level 4 monsters

① When you Normal or Special Summon a monster while this card has Xyz Material, your opponent cannot activate cards or effects.

② Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy that target.

③ If this card is sent from the field to the Graveyard: You can Special Summon 1 “tellaknight” monster from your hand or Deck.


DUEA-JP054

Choujuushi Castel / Castel the Avian Skyblaster

Rank 4 WIND Winged Beast-Type Xyz Effect Monster

ATK 2000

DEF 1500

2 Level 4 monsters

You can only use 1 “Castel the Avian Skyblaster” effect per turn, and only once that turn.

① Detach 1 Xyz Material from this card, then target 1 face-up monster; change that monster to face-down Defense Position.

② Detach 2 Xyz Materials from this card, then target 1 other face-up card; shuffle that target into the Deck.


DUEA-JP055

Kabaa Carnival / Hippo Carnival

Quick-Play Spell Card

① Special Summon 3 “Hippo Tokens” (Beast-Type/EARTH/Level 1/ATK 0/DEF 0). (These Tokens cannot be Tributed.) While you control a “Hippo Token”, you cannot Special Summon monsters from your Extra Deck. f you activate this card, your opponent target any monsters for attacks for the rest of the turn, except “Hippo Tokens”.


DUEA-JP056

Banzoku no Kyouen LV5 / Barbaric Feast LV5

Normal Spell Card

① Special Summon up to 2 Level 5 Warrior-Type monsters from your hand or Graveyard. Their effects are negated, also they cannot attack this turn.


DUEA-JP057

Satellaknight no Inshi / Stellaknight Factor

Equip Spell Card

Equip only to a “tellaknight” monster you control.

① It gains 500 ATK and DEF, also it is unaffected by your opponent’s card effects.

② If you control a monster that is not a “tellaknight” monster, destroy this card.


DUEA-JP058

Amakakeru Satellaknight / Starcrossed Satellaknights

Quick-Play Spell Card

You can only activate 1 “Starcrossed Satellaknights” per turn.

① Target 1 “tellaknight” monster you control; Special Summon 1 “tellaknight” monster with a different name from your Deck, and if you do, shuffle the target into the Deck. While you control the Special Summoned monster, you cannot Special Summon monsters, except “tellaknight” monsters.


DUEA-JP059 – Super Rare

Shadoll Fusion

Normal Spell Card

You can only activate 1 “Shadoll Fusion” per turn.

① Fusion Summon 1 “Shadoll” Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters from your Main Deck as Fusion Materials.


DUEA-JP060

Kagerou no Jubaku / Cursed Shadow’s Snare

Field Spell Card

① Each time a “Shadoll” monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each of those monsters.

② During your opponent’s turn, each monster they control loses 100 ATK for each Spellstone Counter on this card.

③ Each time you would Fusion Summon a “Shadoll” Fusion Monster, you can remove 3 Spellstone Counters from this card once per Fusion Summon and use 1 face-up monster your opponent controls as a Fusion Material for that Summon.


DUEA-JP061

Ryuusei no Kiseki / Cosmic Dragon Comet Trail

Normal Spell Card

You can only activate 1 “Cosmic Dragon Trailblazing” per turn.

① Target 3 “Cosmic Dragon” monsters in your Graveyard; shuffle those 3 monsters into the Deck, then draw 2 cards.


DUEA-JP062

Ryuusei no Kimyaku / Cosmic Dragon Leyline

Continuous Spell Card

① This card gains effects based on the number of different original Attributes among the “Cosmic Dragon” monsters in your Graveyard.

• 2 or more: “Cosmic Dragon” monsters you control gain 500 ATK.

• 3 or more: If a “Cosmic Dragon” monster(s) you control would be destroyed by battle or by a card effect, you can send this card to the Graveyard instead.

• 4 or more: Your opponent cannot Set monsters, also all face-up monsters your opponent controls are changed to Attack Position.

• 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


DUEA-JP063

Shukutou no Seika / Hymn of Blessing

Ritual Spell Card

This card is used to Ritual Summon “Saphira the Dragon Princess”.

① Tribute monsters from your hand and/or field whose total Levels equal 6 or more and Ritual Summon 1 “Saphira the Dragon Princess” from your hand.

② If a Ritual Monster you control would be destroyed by battle or by a card effect, you can banish this card from your Graveyard instead.


DUEA-JP064

Genkai Toppa / Metaphization

Continuous Spell Card

① Once per turn: You can Tribute 1 Dragon-Type monster; Special Summon from your Deck 1 Genryuu-Type monster whose Level is equal to the original Level of the Tributed monster. Monsters destroyed by battle with a monster Summoned this way are shuffled into the Deck instead of sent to the Graveyard.


DUEA-JP065

Maryoku no Izumi / Spell Power Spring

Quick-Play Spell Card

You can only activate 1 “Spell Power Spring” per turn.

① Draw 1 card for each face-up Spell/Trap Card your opponent controls, then discard 1 card for each face-up Spell/Trap Card you control. Until the end of your opponent’s next turn, Spell and Trap Cards your opponent controls cannot be destroyed, and their activations and effects cannot be negated.


DUEA-JP066

Teiou no Ressen / The Monarchs Storm Forth

Quick-Play Spell Card

You can only activate 1 “The Monarchs Storm Forth” per turn, and you cannot Special Summon monsters from your Extra Deck during the turn you activate this card.

① Once during this turn, if you would Tribute Summon a monster, you can Tribute 1 monster your opponent controls as 1 of the Tributes required for that Tribute Summon.


DUEA-JP067

Pop-Pull-Up

Normal Spell Card

You can only activate 1 “Pop-Pull-Up” per turn.

① If a card is in your opponent’s Field Card Zone and there is no card in your Field Card Zone: Activate 1 Field Spell Card from your Deck.


DUEA-JP068

Barbarian Rage / Battleguard Rage

Continuous Trap Card

① Activate by targeting 1 Warrior-Type monster you control. It gains 1000 ATK, also any monsters it destroys by battle are returned to the hand instead of being sent to the Graveyard. When that monster leaves the field, destroy this card.


DUEA-JP069

Barbarian Howling / Battleguard Howling

Normal Trap Card

① When a Warrior-Type monster you control is targeted for an attack, or by an opponent’s monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to that monster’s original ATK, and if you do, return it to the hand.


DUEA-JP070

Shinseinaru Hadou / Celestial Aura

Continuous Trap Card

① Once per turn, during your Main Phase or your opponent’s Battle Phase: You can Special Summon 1 “tellaknight” monster from your hand.


DUEA-JP071

Shinseinaru Inshi / Celestial Factor

Counter Trap Card

① When a Spell Card, Trap Card, or monster effect is activated: Send 1 face-up “tellaknight” monster you control to the Graveyard; negate that activation, and if you do, destroy it, then draw 1 card.


DUEA-JP072

Ochikage no Ugomeki / Facing the Shadows

Normal Trap Card

① Send 1 “Shadoll” card from your Deck to the Graveyard, then you can change any number of face-down Defense Position “Shadoll” monsters you control to face-up Defense Position.


DUEA-JP073

Shadoll Roots

Continuous Trap Card

① Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this card for any 1 Fusion Material Monster listed-by-Attribute on a “Shadoll” Fusion Monster.

② If this card is sent to the Graveyard by a card effect: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard, except “Shadoll Roots”; add that target to your hand.


DUEA-JP074

Ryuusei no Gushouka / Cosmic Dragon Incarnation

Continuous Trap Card

① Once per turn, if a monster you control is destroyed by battle or by a card effect: You can Special Summon 1 “Cosmic Dragon” monster from your Deck.

② You cannot Special Summon monsters from your Extra Deck, except Synchro Monsters.


DUEA-JP075

Ryuusei no Kiwami / Cosmic Dragon Zenith

Continuous Trap Card

① All monsters your opponent controls must attack, if able.

② During either player’s Main Phase or Battle Phase: You can send this face-up card to the Graveyard; Synchro Summon 1 Synchro Monster, using 1 or more “Cosmic Dragon” monsters as Synchro Material.


DUEA-JP076

Chain Dispel

Normal Trap Card

① When a Spell/Trap Card is activated: Destroy all cards in its controller’s Deck with the same name as that activated card.


DUEA-JP077

Shinken Shoubu / Showdown

Counter Trap Card

① During the Damage Step, when a monster effect or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it.


DUEA-JP078

Pendulum Back

Normal Trap Card

① If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard whose Levels could currently be Pendulum Summoned based on the Pendulum Scales of those cards in your Pendulum Zones; add those monsters to your hand.


DUEA-JP079

Jikuu no Otoshiana / Spacetime Trap Hole

Normal Trap Card

(1) When your opponent Special Summons a monster(s) from their hand and/or Extra Deck: Shuffle into the Deck that monster(s) that was Special Summoned from the hand and/or the Extra Deck, then you lose 1000 Life Points for each monster returned.


DUEA-JP080

Detarame / Ridiceulous

Continuous Trap Card

① If either player rolls a six-sided die, treat the result as follows.

• If it’s 1, 3, or 5: Treat it as 6.

• If it’s 2, 4, or 6: Treat it as 1.


DUEA-JP081

Heroic Challenger Kyoushuu no Halbert / Heroic Challenger – Assault Halberd

Level 4 EARTH Warrior-Type Effect Monster

ATK 1800

DEF 200

① If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

② If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

③ When this card inflicts battle damage to your opponent: You can add 1 “Heroic” card from your Deck to your hand.


DUEA-JP082

Heroic Challenger – Thousand Blade / Heroic Challenger – Thousand Blades

Level 4 EARTH Warrior-Type Effect Monster

ATK 1300

DEF 1100

You can only use the ② effect of “Heroic Challenger Thousand Blade” once per turn.

① Once per turn: You can discard 1 “Heroic” card; Special Summon 1 “Heroic” monster from your Deck, and if you do, change this card to Defense Position. If you activate this effect, you cannot Special Summon any monsters for the rest of the turn, except “Heroic” monsters.

② When you take damage while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position.


DUEA-JP083

Holy Lightning Scepter / Star Seraph Scepter

Level 4 LIGHT Fairy-Type Effect Monster

ATK 1800

DEF 400

① When this card is Normal or Special Summoned: You can add 1 “Star Seraph” monster from your Deck to your hand, except “Star Seraph Scepter”.

② An Xyz Monster that was Summoned by using 3 monsters you control as Xyz Material, including this card, gains this effect.

• When it is Xyz Summoned: You can target 1 other card on the field; destroy that target, and if you do, draw 1 card.


DUEA-JP084

Holy Lightning Scale / Star Seraph Scale

Level 4 LIGHT Fairy-Type Effect Monster

ATK 1500

DEF 900

① When this card is Special Summoned: You can Special Summon 1 “Star Seraph” monster from your hand, then you can choose 1 LIGHT monster from your Graveyard and place it on top of the Deck.

② An Xyz Monster that was Summoned by using 3 monsters you control as Xyz Material, including this card, gains this effect.

• Once per turn, when either player Special Summons a monster(s) from the hand while this card has Xyz Material, immediately draw 1 card.


DUEA-JP085

Holy Lightning Throne / Star Seraph Sovereign

Level 4 LIGHT Fairy-Type Effect Monster

ATK 800

DEF 2000

This card cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that would use 3 or more monsters as Xyz Materials.

① If you Normal or Special Summon a “Star Seraph” monster: You can Special Summon this card from your hand, and if you do, draw 1 card, and if that drawn card is a “Star Seraph” monster, you can Special Summon it.


DUEA-JP086

Numbers Hunter / No. Hunter

Level 4 LIGHT Warrior-Type Effect Monster

ATK 1600

DEF 1400

① If this card is Summoned: Shuffle all “Number” Xyz Monsters on the field into the Extra Deck.

② Neither player can Special Summon “Number” Xyz Monsters, this card cannot be destroyed by battle with Xyz Monsters, also this card is unaffected by Xyz Monsters’ effects.


DUEA-JP087

Numbers 86 Heroic Champion Rhongomiant / Numbers 86: Heroic Champion – Rhongomiant

Rank 4 DARK Warrior-Type Xyz Effect Monster

ATK 1500

DEF 1500

2 or more Level 4 Warrior-Type monsters (max. 5)

① During your opponent’s End Phase: Detach 1 Xyz Material from this card.

② This card gains effects based on the number of Xyz Materials attached to it.

• 1 or more: This card cannot be destroyed by battle.

• 2 or more: This card gains 1500 ATK and DEF.

• 3 or more: This card is unaffected by other card effects.

• 4 or more: Your opponent cannot Normal or Special Summon.

• 5 or more: Once per turn: You can destroy all cards your opponent controls.


DUEA-JP088

Ken Majin Humihumihumming / Humhumming the Keyboard Djinn

Rank 3 WATER Fiend-Type Xyz Effect Monster

ATK 1100

DEF 1800

2 Level 3 monsters

① When this card is Special Summoned: You can target 1 “Djinn” Xyz Monster in your Graveyard; Special Summon that monster, then you can attach up to 2 cards from your hand to it as Xyz Materials.

② Once per turn: You can detach 1 Xyz Material from this card, then target 1 “Djinn” Xyz Monster you control; that monster can attack your opponent directly this turn.


DUEA-JP089

Kiboukyou Onomatopia / Onomatopia

Field Spell Card

① Each time a “Utopia” monster is Special Summoned to your side of the field, place 1 I’m Feeling The Flow! Counter on this card.

② Monsters you control gain 200 ATK and DEF for each I’m Feeling The Flow! Counter on this card.

③ Once per turn: You can remove 2 I’m Feeling The Flow! Counters from this card; Special Summon 1 “Zubaba”, “Gagaga”, “Gogogo”, or “Dododo” monster from your Deck.


DUEA-JP090

Marshalling Field

Continuous Trap Card

① You cannot Special Summon monsters, except Machine-Type monsters.

② Once per turn: You can declare 1 Level between 5 and 9; all Level 5 or higher Machine-Type monsters you currently control become that Level.

③ If a Machine-Type Xyz Monster you control would be destroyed, you can send this card to the Graveyard instead.

④ If this card is sent from the field to the Graveyard: You can add 1 “Rank-Up-Magic Argent Chaos Force” from your Deck or Graveyard to your hand.


http://www.finalyugi.com/hosting/y/yoshigold/images/004h.jpg

http://www.finalyugi.com/hosting/y/yoshigold/images/001.jpg

http://www.finalyugi.com/hosting/y/yoshigold/images/010.jpg


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[OCG] The Duelist Advent - Spoiler [90/90] posté le [22/04/2014] à 13:46

celle la a un très bon effet

DUEA-JP008

Entermate Discover Hippo

Level 3 EARTH Beast-Type Effect Monster

ATK 800

DEF 800

① During the turn this card was Normal Summoned, you can Normal Summon 1 Level 7 or higher monster in Attack Position in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


cette carte peut faire très mal


DUEA-JP087

Numbers 86 Heroic Champion Rhongomiant / Numbers 86: Heroic Champion – Rhongomiant

Rank 4 DARK Warrior-Type Xyz Effect Monster

ATK 1500

DEF 1500

2 or more Level 4 Warrior-Type monsters (max. 5)

① During your opponent’s End Phase: Detach 1 Xyz Material from this card.

② This card gains effects based on the number of Xyz Materials attached to it.

• 1 or more: This card cannot be destroyed by battle.

• 2 or more: This card gains 1500 ATK and DEF.

• 3 or more: This card is unaffected by other card effects.

• 4 or more: Your opponent cannot Normal or Special Summon.

• 5 or more: Once per turn: You can destroy all cards your opponent controls.


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[OCG] The Duelist Advent - Spoiler [90/90] posté le [22/04/2014] à 14:18

Pour ceux qui comme moi n'ont pas le courage de se taper le pavé

http://yugioh.wikia.com/wiki/The_Duelist_Advent


BigPhoenix
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [22/04/2014] à 15:16

Les shadoll et el shadoll ont l'air pas mal quand même


Ixy
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [22/04/2014] à 15:44

certaines cartes sont assez drôle xd genre le No. Hunter ^^ ou le nouveau djin skyblaster est intéressant aussi 🙂


Smg45
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [24/04/2014] à 16:33

J'attend les Dragon cosmic

Ils ont l'air bien (en test sur dn pour le moment)

Dommage que les niveaux soient un peu trop bas.. 😕



Obsuraye
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [24/04/2014] à 16:46

Shadoll + SL = tuerie, tu sort 3 fusions, dragon judgement et tu pleures XD


Aligato UltimateNeo pour la bannière.

Sixsamv2
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [24/04/2014] à 16:48

Je me ferai certainement le dragonstar en fun et meta s il a un support consequent!

Le desavantage de LS dans shadoll, c est que c est aleatoire la meule


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[OCG] The Duelist Advent - Spoiler [90/90] posté le [24/04/2014] à 17:06

ce qui est bien c'est que la plupart des pendulum leur scale sont de 3 et 4 si il était de 8 ou 1 j'aurai ralé


demonkyuubi
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[OCG] The Duelist Advent - Spoiler [90/90] posté le [24/04/2014] à 18:14

Si tu lis bien tu verras que certains pendulums sont scale 1 et 8 si tu as un autre pendulum bien précis dans l'autre case.


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