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[OCG/TCG] Savage Strike
Dogyuun
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[OCG/TCG] Savage Strike posté le [11/10/2018] à 18:06

En tant qu'archetype World Legacy je trouve ca plutot decevant c'est qu'un engine qui va faire que tourner le seul bon truc c'est le reste des cartes World Legacy


arnaud392
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[OCG/TCG] Savage Strike posté le [11/10/2018] à 23:32

Citation de Dogyuun Le [11/10/2018] à 18:06

En tant qu'archetype World Legacy je trouve ca plutot decevant c'est qu'un engine qui va faire que tourner le seul bon truc c'est le reste des cartes World Legacy


En soit, les troymare c'est pareil, ça ne se joue que en support et pourtant c'est les seuls "World legacy" qui sont méta…


Dogyuun
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 07:54

=>arnaud392


Y a les Mekks Knights, World Chalice qui ont fait des choses (plus Mekk que World Chalice) et Crusadia c'est un outsider


Eligor
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 09:33

Voilà le reste de carte… 🙂


Updated with more proper PSCT and some revised translations on names.



Deviritual no Shukutan / Impcantation Celebration

Ritual Spell Card

This card is used to Ritual Summon a Ritual Monster. You can use the (2)nd effect with this card’s name only once per turn.

(1): Tribute “Impcantation” monsters from your hand and/or your field, and Ritual Summon 1 Ritual Monster from your hand after that, whose Level is equal to or greater than the combined Level of the Tributed monsters.

(2): If this card is in your GY: You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, except “Impcantation Celebration”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from your GY to your hand.



Summon Over

Field Spell Card

(1) Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6).

(2) While 6 Summon Counters are on this card, this card cannot be destroyed by card effects.

(3) At the start of Main Phase 1, if 6 Summon Counters are on this card: The turn player can activate this effect; send this card to the GY, and if they do, send all Special Summoned monsters their opponent controls to the GY.



Daitan Muteki (pun on daitanfuteki, “daredevilishness/audacity” and muteki, “invincible”)

Continuous Spell Card

(1) Each time your opponent Summons a monster(s), gain 300 LP.

(2) While your LP is 10000 or higher, monsters you control cannot be destroyed by battle.



Cyberse Widkid

Link 2 DARK Cyberse Link Effect Monster

ATK 800

Link Arrows: Bottom-Center, Bottom-Right

Link Materials: 2 Cyberse monsters

You can use the (3)rd effect with this card’s name only once per turn.

(1) This Link Summoned card cannot be destroyed by battle or card effects.

(2) Cyberse monsters this card points to cannot be destroyed by card effects.

(3) If a monster(s) is Special Summoned to your zone this card points to, while this monster is on the field: You can banish 1 Cyberse monster from your GY; add to your hand 1 Cyberse Tuner monster from your Deck



Update-Jammer

Link 2 WIND Cyberse Link Effect Monster

ATK 2000

Link Arrows: Top-Center, Middle-Left

Link Materials: 2 Level 2 or higher Cyberse monsters

(1) Once per battle, if a Cyberse monster you control battles, during damage calculation: You can activate this effect; Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster’s original ATK and DEF, also inflict 1000 damage to your opponent when a monster they control is sent to the GY because it was destroyed by this battle.

(2) If this card is sent to the GY as Link Material for the Link Summon of a monster: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.



Cyberse Synchron

Level 1 DARK Cyberse Tuner Effect Monster

100/100

You can use the (2)nd effect with this card’s name only once per turn.

(1) Once per turn: You can target 1 Level 4 or lower monster you control; until the end of this turn, increase its Level by its original Level.

(2) If a monster(s) you control in an Extra Monster Zone(s) would be destroyed by battle or card effect, you can banish this card from your GY instead.



Kokounkemono / The Lone Wolf

Level 4 DARK Beast Effect Monster

1700/300

You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.

(1) When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster with the same Type from your Deck.

(2) If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add that monster to your hand.



Saihouryuu / Rainbow Treasure Dragon

Level 5 WATER Sea-Serpent Tuner Effect Monster

0/2600

You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.

(1) If this card is added from your Deck to your hand: You can reveal it; Special Summon it.

(2) If this card is added from your GY to your hand by a card effect: You can reveal it; Special Summon it, but banish it if it leaves the field.


*This is a pun on “Catch and Release. If you think you have a suitable pun on that and Rainbow Treasure Dragon feel free to reach out to us on social media.



Cathy Eve L2

Level 2 LIGHT Cyberse Effect Monster

800/600

You can use the [(1)st] effect with this card’s name only once per turn.

(1) If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce that monster’s Level by 2, also Special Summon this card from your hand.



Sumi’ika

Level 2 WATER Aqua Effect Monster

0/1800

(1) Once per turn, when this card is targeted for an attack by an opponent’s monster: You can move this card to another of your Main Monster Zones, then Special Summon 1 “Ikasumi Token” (Aqua/WATER/Level 2/ATK ?/DEF 0), whose ATK is equal to that opponent’s monster’s ATK.

(2) Your opponent’s monsters with ATK lower than this card’s DEF cannot target this card for attacks while this card is in your rightmost or leftmost Main Monster Zone.



Unizong Tune

Quick-Play Spell Card

You can activate only 1 card with this card’s name per turn.

(1) Target 1 Tuner monster in either player’s GY and 1 face-up monster on the field; banish that targeted monster in the GY, then, until the end of the turn, treat the targeted monster on the field as a Tuner whose Level becomes that banished monster’s Level.



Extracaretops

Level 1 EARTH Warrior Effect Monster

100/100

You can use the (1)st effect with this card’s name only once per turn.

(1) When a monster in an Extra Monster Zone is sent to the GY while this card is in your GY, because that sent monster was destroyed by battle with a monster in a Main Monster Zone: You can Special Summon this card in Defense Position to that sent monster’s owner’s field.

(2) If this card is destroyed and sent to the GY, and it was Special Summoned by its (1)st effect: Draw 1 card.



Orphegel Release*/Orcustrated Release*

Normal Trap Card

You can activate only 1 card with this card’s name per turn.

(1): Tribute 2 Machine monsters, then target 1 monster in your GY, or up to 2 instead if your opponent controls a Link Monster; Special Summon that monster(s).


*We suspect it’s a pun on Lilith, release, and World Chalice Fairy Lee/Reise.



Salamangrate Wolvie / Salamangreat Wolvie

Level 4 FIRE Cyberse Effect Monster

1700/1000

You can use only 1 effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.

(1) During the turn a monster is Link Summoned using this card as material, that Summoned monster cannot be destroyed by battle or card effects.

(2) If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.

(3) If this card is added from your GY to your hand by a card effect: You can reveal it, then target 1 FIRE monster in your GY; add it to your hand.



Orphegel Troymare/Orcustrated Knightmare

DARK Machine/Effect

LV7 100/2000

You can only use this card name’s (2) effect once per turn.

(1) Cannot be destroyed by battle with a Link Monster.

(2) You can banish this card from your GY, then target 1 face-up monster on the field; send 1 DARK Machine monster from your Deck to your GY, except “Orcustrated Knightmare”, also for the rest of this turn, that target gains ATK equal to the sent monster’s Level x 100, but you cannot Special Summon monsters, except DARK monsters.



Timewasting (Loss Time)

Normal Trap Card

(1) If your opponent has 4000 or more LP, your LP becomes 1000 LP less than your opponent’s. You can only activate a card with this card’s name once per turn.



Dohyou Magiwa (Edge of the Ring)

Quick-Play Spell Card

(1) If your LP is lower than your opponent’s: target 1 face-up monster you control; inflict damage to your opponent equal to half of that monster’s Original ATK, also for the rest of this turn after this card resolves, your opponent takes no damage.



Clock Lizard

Dark Cyberse / Link / Effect

Link-2 1200 / BL B

2 Cyberse monsters

(1) You can Tribute this card; shuffle 1 Fusion Monster from your GY into your Extra Deck, then banish its Fusion Materials from your GY, and if you do, Fusion Summon that Fusion Monster from your Extra Deck.

(2) If this card is banished from your GY: You can activate this effect; all Special Summoned monsters your opponent controls loses 400 ATK for each Cyberse monster in your GY until the end of this turn.



Deviritual – Chalislime/Impcantation Chalislime

DARK Aqua/Ritual/Effect

LV7 2500/1800

You can Ritual Summon this card with “Impcantation Celebration”. You can only use either this card name’s (1) or (2) effect each turn, and only once that turn.

(1) You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 “Impcantation” monster from your Deck. During the End Phase of this turn, lose 2500 LP if you did not Ritual Summon after activating this effect.

(2) You can send 1 “Impcantation” card from your hand or face-up from your side of the field to the GY, then target 1 monster your opponent controls; destroy it.



Salamangrate Foxer / Salamangreat Foxer

Level 3 FIRE Cyberse Effect Monster

1200/1000

You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.

(1) If 3 or more “Salamangreat” monsters are in your GY: You can send this card from your hand to the GY, then target 1 “Salamangreat” Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return the targeted monster in the GY to the Extra Deck, and if you do, destroy the targeted card on the field.

(2) If a card in your opponent’s Spell & Trap Zone is destroyed and sent to the GY while this card is in the GY: You can Special Summon this card in Defense Position.



Detonate Deleter

Dark Cyberse / Link / Effect

Link-3 2100 / L R BL

2+ Cyberse monsters

(1) Once per turn, at the start of the Damage step, if this card is battling a face-up monster that is not a Link 3 or higher Link Monster: You can destroy that monster.

(2) Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.



Fuuraibou

Level 4 LIGHT Thunder Effect Monster

ATK 1900

DEF 200

You can only use each effect of this card’s name once per turn.

(1) When the effect of a monster your opponent controls is activated: You can Tribute this card; negate that activation, and if you do, destroy it.

(2) If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense.



Salamangrate Parro / Salamangreat Parro

Fire Cyberse / Effect

LV5 2000/1000

You can only use this card name’s (3) effect once per turn.

(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Attack Position.

(2) If this card is Special Summoned: You can target 1 “Salamangreat” monster in your GY; this card’s ATK becomes equal to that monster’s Original ATK .

(3) You can Tribute this card; gain 2000 LP.



Gensouryuu Phantazmei / Illusion Dragon Phantazmei

Dark Dragon / Effect

LV7 2400/1800

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If your opponent Special Summons a Link Monster: You can Special Summon this card from your hand, then draw cards equal to the number of Link Monsters your opponent controls + 1, and if you do, shuffle cards from your hand into your Deck equal to the number of Link Monsters your opponent controls.

(2) When an opponent’s card or effect that targets a monster(s) you control is activated (Quick Effect): You can discard 1 card; negate that activation, and if you do, destroy it.



Cyberse Integrater

Light Cyberse / Synchro / Effect

LV3 1000/1000

1 Tuner + 1+ non-Tuner monsters

You can only use this card name’s (1) and (2) effects once per turn each.

(1) If this card is Synchro Summoned: You can Special Summon 1 Cyberse Tuner monster from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters.

(2) If this Synchro Summoned card is sent to the GY: You can draw 1 card.


appleslayer
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 10:12

je suis le seul à trouvé la nouvelle ib terrifiante ou pas ???


Nugoz
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 10:15

Pour la magie rituelle :

"(1): Tribute “Impcantation” monsters from your hand and/or your field, and Ritual Summon 1 Ritual Monster from your hand after that, whose Level is equal to or greater than the combined Level of the Tributed monsters."


Greater, c'est certainement une erreur de trad sinon ça veut dire que pour invoquer un rituel lvl 12 tu balances un lvl 4 !


Cyberse Widkid :


Bon l'ascension des Cyberse commence !


Virsago
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 12:16

Moi aussi ça ma tiqué le "Greater"….j'espère vraiment que c'est une erreur de trad.


Dogyuun
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 12:52

Ib est plutot charmante je trouve


Caim
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 23:08

Citation de Horus007 Le [12/10/2018] à 17:36

Illusion Dragon Phantazmei qu'est ce que c'est fort j'adore cette carte j'en prend 3 directement c'est trop fort. Sa fait du +1 minimum tu refait ta main et tu peux negate un effet qui cible tes monstre.

Et de plus ça aide énormément de deck qu'ils sont obliger de jouer second pour faire quelle que chose.



Ouais c'est sympa, tu pense ça peut même se jouer main deck dans le yeux rouge ?


entre les nouvelles link guardragon, ce monstre, et le dragon du mana Zirdras


Je trouve on a pas mal de carte qui peuvent se mettre dans le RED EYES meme si entre nous c'est du support direct qu'on veut plutôt que des cartes ''un peu extender''


Ps Fuuraibou est assez abusé, dans un deck Thunder dragon, mais aussi dans un deck Anti meta, tu annule un effet de monstre tu invoque spé un Rai oh de ta main en position de defense


vous pensez que son prix sera elevé ?


YGOfan33
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[OCG/TCG] Savage Strike posté le [12/10/2018] à 23:42

Illusion Dragon Phantazmei sera une secret chez nous a 100%, à voir en pratique mais en théorie ça à l'air vraiment fort, au minimum en side contre des decks spammant les links.


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