Du filler osef pour la grande majorité, sauf peut-être ce premier monstre que je trouve très amusant sur le principe mais difficile à faire fonctionner !
PHNI-JP030 Genroukan no Shisha / Envoy of the Wax State
Illusion/Effect, FIRE, Level 3, ATK 800, DEF 1800
You can only use the 1st effect of this card’s name once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand.
(2) If this card battles a monster, neither can be destroyed by that battle.
(3) At the end of your opponent’s Battle Phase: You can make all Attack Position monsters your opponent currently controls unable to change their battle position, be used as material for a Fusion, Synchro, Xyz, or Link Summon, also have their effects negated until the start of their next Battle Phase.
TL note: The name could be based on “Genrou” (written as 元老), which is a general name for a group of wise, elderly men. The “kan” is a manor or similar, so this monster would be an envoy from a manor where someone of high authority/importance lives. “Genrou”, however, is written as “illusion” + “wax”.
PHNI-JP033 Mokomokko / Fluffyfluff
Illusion/Flip/Effect, WATER, Lv 1, ATK 300, DEF 300
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) If this card battles a monster, neither can be destroyed by that battle.
(2) During your Main Phase: You can change this card to face-down Defense Position.
(3) FLIP: Draw 1 card.
PHNI-JP035 Jongleurghoul no Genjutsushi / Illusionist of Jongleurghoul
Illusion/Normal, DARK, Lv 4, ATK 2000, DEF 0
A street performer skilled in getting the crowds excited. Distracts through songs and dances and attacks using strange moves. The moment those eyes start spinning, that’s a sign of danger, so make sure to hurry up and escape!
PHNI-JP026 Time Rewinder
Machine/Effect, LIGHT, Lv8, ATK 1200, DEF 2400
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) If a monster(s) on the field is flipped face-up during the Main Phase: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position.
(2) If this card is flipped face-up during the Main Phase: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position.
PHNI-JP027 Berserk Daemon / Berserk Archfiend
Fiend, DARK, Lv 6, ATK 2000, DEF 0
You can only use the 1st effect of this card’s name once per turn.
(1) You can target up to 2 face-up monsters you control, including a Fiend monster; Special Summon this card from your hand, and if you do, destroy those monsters.
(2) When a monster(s) is destroyed by this card’s 1st effect: You can target an equal number of face-up monsters your opponent controls; this card gains ATK equal to those monsters’ total original ATK until the end of your next turn.
PHNI-JP028 Estranger Big Bang
Light Warrior / Effect
LV5 2100/500
You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn.
(1) If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand.
(2) During your Main Phase: You can reduce the Levels of as many other face-up monsters currently on the field as possible by 1, and if you do, increase this card’s by the number of monsters whose Level was reduced this way.
(3) During your Battle Phase or your opponent’s Main Phase, if this card’s Level is 8 or higher (Quick Effect): You can destroy 1 other card on the field, and if you do, this card’s Level becomes 5.
PHNI-JP031 Douyou Chatsubou
Zombie/Tuner/ Effect, DARK, Lv 3, ATK 500, DEF 0
You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Face-down Defense Position monsters in this card’s column cannot change their battle positions. Neither player can activate Set cards in this card’s column’s Spell & Trap Zones.
(2) During your Main Phase: You can move this card to an unused adjacent Main Monster Zone.
(3) If this card is moved from a Monster Zone to another: Change all other monsters in its column to face-down Defense Position.
Note: The name is written as “child spirit tea jar”. The first word is a homonym for “nursery rhyme”, and there is one that probably fits the description: Zuizuizukkorobashi.
PHNI-JP034 Principug
Beast/Effect, EARTH, Lv 1, ATK/ DEF 0
You can only use the 1st and 2nd effect of this card’s name each once per turn.
(1) You can target 1 face-up monster you control that cannot be Normal Summoned/Set with “Guardian” in its original name; it can make a second attack during each Battle Phase this turn.
(2) You can banish this card from your GY, then target 1 “Guardian” monster in your GY that cannot be Normal Summoned/Set to activate 1 of these effects;
● Add it to your hand.
● Add 1 card that mentions it from your GY to your hand.
Il y a quand même le prince des Carlins dans le lot !
PHNI-JP036 Dienos Stacking
Beast/Effect, EARTH, Lv 1, ATK/DEF 600
(1) Once per turn, when a card or effect is activated (even during the Damage Step) (Quick Effect): You can roll a six-sided die and apply this effect based on this effect’s Chain Link number.
● 2: This card gains ATK equal to the result x 500 until the end of this turn.
● 3: Inflict damage to your opponent equal to the result x 500.
● 4 or higher: Destroy cards on the field up to the result.
PHNI-JP043 Getsurouryuu Vagnawa / Moonhaze Dragon Vagnawa
Dragon/Synchro/Effect, DARK, Lv 7, ATK/DEF 1500
1 Tuner + 1+ non-Tuner monsters
You can only use the effect of this card’s name once per turn.
(1) If this card is Synchro Summoned: You can make it gain ATK equal to the total Levels of the non-Tuners used as its material x 300 (until the end of the next turn), then inflict damage to your opponent equal to the Level of the Tuner used as its material x 300.
PHNI-JP071 Hengen / Protean
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up Monster Card in the Spell & Trap Zone to activate 1 of these effects;
● Special Summon it to its owner’s field.
● Return it to the hand.
● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level.
PHNI-JP072 Mejiro Ashi / White-Eye Pressure
Normal Spell
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn, also they can only be activated if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.
(1) Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
(2) You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.
Note:This card’s name is a pun on 目白押し, which is an expression for crowding large numbers of people, based on how the white-eye birds sit together on tree branches, but replacing the last word (pushing) for “pressure”.
Et celle-ci Konami ne voulait surtout pas qu'on puisse l'activer ^^'
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